/////////////////////////////////////////////////////////////////////////////////////
//////////////// Melee //////////////////////////////////////////////////////////////

// Chainsaw
AddAmmo = Round
	PresetName = Round Chainsaw
	ParticleCount = 4
	Particle = MOPixel
		PresetName = Particle Chainsaw
		Mass = 0.06
		RestThreshold = 500
		LifeTime = 2
		Sharpness = 15
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 255
			G = 0
			B = 255
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 255
				G = 0
				B = 255
			TrailLength = 1
	Shell = None
	FireVelocity = 95
	ShellVelocity = 10
	Separation = 10

AddAmmo = Round
	PresetName = Round Chainsaw Tracer
	ParticleCount = 4
	Particle = MOPixel
		PresetName = Particle Chainsaw Tracer
		Mass = 0.15
		RestThreshold = 500
		LifeTime = 2
		Sharpness = 15
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 255
			G = 0
			B = 255
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 255
				G = 0
				B = 255

			TrailLength = 10
	Shell = None
	FireVelocity = 95
	ShellVelocity = 10
	Separation = 10

AddAmmo = Magazine
	PresetName = Chainsaw Magazine
	Mass = 0
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = UniTec.rte/Devices/Images/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -1
		Y = -1
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 3
		Depth = 1
	DeepCheck = 1
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -3
	DrawAfterParent = 1
	RoundCount = -1
	RTTRatio = 50
	RegularRound = Round
		CopyOf = Round Chainsaw
	TracerRound = Round
		CopyOf = Round Chainsaw Tracer
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 1

AddDevice = HDFirearm
	PresetName = Chainsaw
	Description = Wether cutting off dead branches or live limbs, this device will be your tool.
	AddToGroup = UniTec Tools
	AddToGroup = Tools
	Mass = 7
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = UniTec.rte/Devices/Images/Chainsaw.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -16
		Y = -6
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 20
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 1
	JointStrength = 250
	JointStiffness = 0.5
	JointOffset = Vector
		X = -11
		Y = 1
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 6
		Y = 5
	SharpStanceOffset = Vector
		X = 10
		Y = 4
	SupportOffset = Vector
		X = -7
		Y = -1
	SharpLength = 15
	Magazine = Magazine
		CopyOf = Chainsaw Magazine
	Flash = None
	FireSound = Sound
		AddSample = ContentFile
			FilePath = UniTec.rte/Sounds/Chainsaw.ogg
		LoopSetting = -1
	RateOfFire = 6000
	ReloadTime = 1500
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 2
	SharpShakeRange = 1
	NoSupportFactor = 2
	ParticleSpreadRange = 50
	ShellSpreadRange = 0
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 9
		Y = 0
	EjectionOffset = Vector
		X = 1
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 5
// Baseball Bat
AddDevice = HDFirearm
	PresetName = Baseball Bat
	Description = 100% Oak. Your best friend when things get close and personal.
	AddToGroup = UniTec Weapons
	AddToGroup = Weapons
	Mass = 4
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = UniTec.rte/Devices/Images/Baseball Bat.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -6
		Y = -20
	EntryWound = AEmitter
		CopyOf = Baseball Bat Dent
	ExitWound = AEmitter
		CopyOf = Baseball Bat Dent
	GoldCost = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Metal
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Metal
		Resolution = 4
		Depth = 10
	DeepCheck = 1
	Strength = 500
	Stiffness = 0.5
	JointOffset = Vector
		X = -4
		Y = 3
	DrawAfterParent = 0
	OneHanded = 0
	StanceOffset = Vector
		X = 4
		Y = 2
	SharpStanceOffset = Vector
		X = 10
		Y = 2
	SupportOffset = Vector
		X = -1
		Y = 3
	SharpLength = 10
	Magazine = Magazine
		CopyOf = Baseball Bat Mag
	Flash = Attachable
		CopyOf = Baseball Bat Cut
	FireSound = Sound
		AddSample = ContentFile
			FilePath = UniTec.rte/Sounds/Baseball Bat 1.ogg
		AddSample = ContentFile
			FilePath = UniTec.rte/Sounds/Baseball Bat 2.ogg
		AddSample = ContentFile
			FilePath = UniTec.rte/Sounds/Baseball Bat 3.ogg
	RateOfFire = 75
	ReloadTime = 0
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 0
	SharpShakeRange = 0
	NoSupportFactor = 5
	ParticleSpreadRange = 5
	ShellSpreadRange = 0
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 8
		Y = 0
	EjectionOffset = Vector
		X = 1
		Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 3
		Spread = 3.14
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Count = 3
		Spread = 3.14
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 75

// Katana
AddDevice = HDFirearm
	PresetName = Katana
	Description = These are not props. We did our best to import as many as we possibly could from Japan, Earth. See our UniTec Tourist guide for specific directions.
	AddToGroup = UniTec Weapons
	AddToGroup = Weapons
	Mass = 4
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = UniTec.rte/Devices/Images/Katana.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -6
		Y = -20
	EntryWound = AEmitter
		CopyOf = Katana Dent
	ExitWound = AEmitter
		CopyOf = Katana Dent
	GoldCost = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Metal
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Metal
		Resolution = 4
		Depth = 10
	DeepCheck = 1
	Strength = 500
	Stiffness = 0.5
	JointOffset = Vector
		X = -4
		Y = 3
	DrawAfterParent = 0
	OneHanded = 0
	StanceOffset = Vector
		X = 4
		Y = 2
	SharpStanceOffset = Vector
		X = 10
		Y = 2
	SupportOffset = Vector
		X = -1
		Y = 3
	SharpLength = 10
	Magazine = Magazine
		CopyOf = Katana Mag
	Flash = Attachable
		CopyOf = Katana Cut
	FireSound = Sound
		AddSample = ContentFile
			FilePath = UniTec.rte/Sounds/Katana 1.ogg
		AddSample = ContentFile
			FilePath = UniTec.rte/Sounds/Katana 2.ogg
		AddSample = ContentFile
			FilePath = UniTec.rte/Sounds/Katana 3.ogg
	RateOfFire = 75
	ReloadTime = 0
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 0
	SharpShakeRange = 0
	NoSupportFactor = 5
	ParticleSpreadRange = 5
	ShellSpreadRange = 0
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 8
		Y = 0
	EjectionOffset = Vector
		X = 1
		Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 3
		Spread = 3.14
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Count = 3
		Spread = 3.14
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 75